Per MTGs description for the collection, Cast powerful spells, call upon classic summons, and even visit your favorite locations on the back of a chocobo
Rush allows a character to challenge the turn they are played, turning them into removal with a body that can stick around for more
In a deck like Limit Break, the Vehicle part isn't exactly relevant, but buying back a Sword of the AnimistSword of the Animist that ate a removal spell isn't anything to sneeze at
It keeps dealing damage just by being on the board
If you add ink to your inkwell and play one card every turn, going first you'll naturally run out of cards on turn six
Undeniably the chase card of Shimmering Skies, Mufasa has withstood the test of time to retain a top spot on this list